Sunday, May 8, 2011

Vertex Based AO

While prototyping games I want to spend most of my time working on the gameplay, so being able to produce a nice looking environment as fast as possible is very important.

This little script calculates the Ambient Occlusion for every vertex on an object and saves it in the vertex colors.


Screengrabs:

2 Comments:

  1. Very nice! I hope you keep working on this

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  2. Thanks!
    I will, the script needs a complete rewrite, but I don't have time right now.
    After I finish some other stuff I am working on, I will get back to this.

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