Skip to main content

Vertex Based Ambient Occlusion - Idea

Vertex based ambient occlusion

While prototyping games I want to spend most of my time working on the gameplay, so being able to produce a nice looking environment as fast as possible is very important.

This little script calculates the Ambient Occlusion for every vertex on an object and saves it in the vertex colors.

Video
Screengrabs:


Popular posts from this blog

Perfect Snow - Eevee Material

You can get this material on Blender Market  

ASCII World Generator - Code

Random generated ASCII map.

Perfect Glass - Cycles Material

You can get this material on Blender Market